For the Transformers IMAX VR experience I was model and texture Supervisor. I helped lead the effort in determining how we could properly optimized and represent these complicated characters in real-time and have seamless transformations similar to the films. I modeled a number of the transformers, created documentation, created concept art and paint overs to guide the small teams progress, designed the enemies and modeled and helped texture the gargantuan final boss you see in the concept art.