For The Last Witch Hunter I sculpted this enormous monster for the film consisting of more than 2000 individual pieces, it needed to be split up into 7 ZBrush files. Every sculpted rock, stick, human and animal bone is unique and as accurate I could make it in the time I had. Another contribution I made was concepting and sculpting the face and blendshape performance for the character Chloe. I also created background demons for the floating demon head scene. In addition I also modeled/sculpted a cracked rock face for one of the characters as they are pulled out of a rock wall and return to life.