On Arkham Origins Mobile I was responsible for leading the character art effort. Our aim was to try to make the mobile graphics as high quality and similar to the console graphics (2013) as we could. The work included remodeling many console characters for the game as well as pitching, concepting and creating custom characters. In the end I contributed something to almost every asset including Batman Beyond, Gotham by Gaslight and the custom version of Deadshot you see in the trailer below, that I created the concept for and brought through to model and texture.